Category Archives: Videogames

Recent Videogame Writing and More…

So it’s high time for a little overview of some of the various bits of writing I’ve been doing to get a wrap-up on here… MMGN Weekly Column Since shortly after my last blog post (the January one that is) … Continue reading

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Objection! Videogame Genres and why they Matter

Hi all, A quick informal post to let you all know that a second ‘Objection!’ article has gone live on Kotaku, wherein myself and editor Mark Serrels discuss the validity and importance of genre definition in videogames. Are you an … Continue reading

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Temporal Worlds (or lack thereof) in Videogames

The strength of videogames is their primary point of difference: their interactivity. So I was struck curious recently by a couple of small flash games which utilised a pseudo-interactive gimmick which demonstrated a flaw in videogame open-worlds in general. Each … Continue reading

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Bits and pieces of my work

An informal Wednesday evening blog post to let you all know of a few bits and pieces of my work which has gone up recently. We have, in no particular order: GameSpot AU’s ‘OzSpot’ podcast, featuring myself and Paul Hunt … Continue reading

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Skyfighter review on Game Arena

Hi all. For those of you interested in checking out the first review (hopefully of many) to come out of this keyboard for a videogame, head on over to Game Arena to check out my review of Skyfighter. First snippet… … Continue reading

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The Awkward Honeymoon Period of Cut Scenes and Gameplay

There has frequently been a tension in videogames which lacks proper definition, and renders criticism vague and at times unfulfilling. There are many moments when the action is intense, frightening, complex, difficult or exhilarating and the button-presses just don’t quite … Continue reading

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Moral Minutia

WARNING: I am using the terms ‘moral’ and ‘evil’ throughout this article to describe situations which may not seem befitting of such grandiose labels. Rest assured that I do so only because framing everyday minor problems as moral dilemmas gives … Continue reading

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Acquisition as Reward in Open-World Videogames

In a rather eloquent speech given by in March of this year, Patrick Liszkiewicz attempted to analyse why so many people (26 million daily at the time) played Farmville. Unlike the SimCity’s of this world, Farmville does not reward players … Continue reading

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