Monthly Archives: October 2010

The Awkward Honeymoon Period of Cut Scenes and Gameplay

There has frequently been a tension in videogames which lacks proper definition, and renders criticism vague and at times unfulfilling. There are many moments when the action is intense, frightening, complex, difficult or exhilarating and the button-presses just don’t quite … Continue reading

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Moral Minutia

WARNING: I am using the terms ‘moral’ and ‘evil’ throughout this article to describe situations which may not seem befitting of such grandiose labels. Rest assured that I do so only because framing everyday minor problems as moral dilemmas gives … Continue reading

Posted in Moral Philosophy, Videogames | Tagged , , , , , | 1 Comment

Acquisition as Reward in Open-World Videogames

In a rather eloquent speech given by in March of this year, Patrick Liszkiewicz attempted to analyse why so many people (26 million daily at the time) played Farmville. Unlike the SimCity’s of this world, Farmville does not reward players … Continue reading

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Welcome to my blog!

Okay, it’s been a long time coming that I’ve wanted to be able to actually mouth off about life, the universe and everything, so here we are. After a rather large bunch of years in the videogame industry, you can … Continue reading

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