Monthly Archives: December 2010

The Ancient Roman Businessman and the modern literate masses

The printing press with movable type was first established as a new technology by one Johannes Gutenberg in Germany in the 15th century. With a few notable exceptions (including its having been banned and initially punishable by death throughout the … Continue reading

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Objection! Videogame Genres and why they Matter

Hi all, A quick informal post to let you all know that a second ‘Objection!’ article has gone live on Kotaku, wherein myself and editor Mark Serrels discuss the validity and importance of genre definition in videogames. Are you an … Continue reading

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Top-hats, Pig Fat and Big Macs: Appreciating the Finer Things in Life

In 1986, an opening of a McDonald’s franchise in Italy prompted a group of enthusiasts for local food culture and tradition preservation to take action; they resisted it mightily and subsequently, in 1989, formed a movement called ‘Slow Food‘. The … Continue reading

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Temporal Worlds (or lack thereof) in Videogames

The strength of videogames is their primary point of difference: their interactivity. So I was struck curious recently by a couple of small flash games which utilised a pseudo-interactive gimmick which demonstrated a flaw in videogame open-worlds in general. Each … Continue reading

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