Tag Archives: Bully
Temporal Worlds (or lack thereof) in Videogames
The strength of videogames is their primary point of difference: their interactivity. So I was struck curious recently by a couple of small flash games which utilised a pseudo-interactive gimmick which demonstrated a flaw in videogame open-worlds in general. Each … Continue reading
Posted in Videogames
Tagged art games, Awkward Silence Games, Ballad of Gay Tony, Borderlands, Bully, Canis Canem Edit, Deadwood, Every Day The Same Dream, flash games, gameplay grammar, Gearbox Software, One Chance, open world games, Paolo Pedercini, Red Dead Redemption, Rockstar North, Rockstar San Diego, Rockstar Vancouver
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The Awkward Honeymoon Period of Cut Scenes and Gameplay
There has frequently been a tension in videogames which lacks proper definition, and renders criticism vague and at times unfulfilling. There are many moments when the action is intense, frightening, complex, difficult or exhilarating and the button-presses just don’t quite … Continue reading
Posted in Videogames
Tagged Assassin's Creed, Bully, Bungie, Doodle Jump, Farenheit, gameplay weight, Geometry Wars, God of War, Halo, Heavy Rain, Lumines, Ninja Gaiden, Playstation Move, Quantic Dream, quicktime events, Shadow of the Colossus, Sonic the Hedgehog, Ubisoft Montreal, Uncharted 2
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