Tag Archives: gameplay grammar
Temporal Worlds (or lack thereof) in Videogames
The strength of videogames is their primary point of difference: their interactivity. So I was struck curious recently by a couple of small flash games which utilised a pseudo-interactive gimmick which demonstrated a flaw in videogame open-worlds in general. Each … Continue reading
Posted in Videogames
Tagged art games, Awkward Silence Games, Ballad of Gay Tony, Borderlands, Bully, Canis Canem Edit, Deadwood, Every Day The Same Dream, flash games, gameplay grammar, Gearbox Software, One Chance, open world games, Paolo Pedercini, Red Dead Redemption, Rockstar North, Rockstar San Diego, Rockstar Vancouver
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