Tag Archives: Halo

The Awkward Honeymoon Period of Cut Scenes and Gameplay

There has frequently been a tension in videogames which lacks proper definition, and renders criticism vague and at times unfulfilling. There are many moments when the action is intense, frightening, complex, difficult or exhilarating and the button-presses just don’t quite … Continue reading

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Acquisition as Reward in Open-World Videogames

In a rather eloquent speech given by in March of this year, Patrick Liszkiewicz attempted to analyse why so many people (26 million daily at the time) played Farmville. Unlike the SimCity’s of this world, Farmville does not reward players … Continue reading

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