Tag Archives: open world games

Temporal Worlds (or lack thereof) in Videogames

The strength of videogames is their primary point of difference: their interactivity. So I was struck curious recently by a couple of small flash games which utilised a pseudo-interactive gimmick which demonstrated a flaw in videogame open-worlds in general. Each … Continue reading

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Acquisition as Reward in Open-World Videogames

In a rather eloquent speech given by in March of this year, Patrick Liszkiewicz attempted to analyse why so many people (26 million daily at the time) played Farmville. Unlike the SimCity’s of this world, Farmville does not reward players … Continue reading

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